Parts of THE website are still a work in progress. I'll UPdate soon! (21/04/2026)
Hey!
I am a versatile, technical Gameplay Designer with 10+ years of experience, specializing in immersive gameplay and taking core mechanics from initial prototyping to final polish.
I have a proven track record of translating complex IP, such as Metro and Assassin's Creed and more, into high-quality immersive experiences.
After my 10-year journey growing from Intern to Lead Game Designer at Vertigo Studios Amsterdam, I am looking for a new adventure.
Below is a summarized timeline of the projects, milestones, and mechanics I've built along the way. Use the filters to see more.
NDA AAA IP VR PROJECT
GAMEPLAY DESIGN LEAD NOV 2024 - JAN 2026
TELABA'S RACER #GMTKJAM2025
JAM GAME - ENDLESS TIME TRIAL RACER
INDIGO CONFERENCE TALK
CREATING THE ILLUSION OF TACTILITY IN METRO AWAKENING
METRO: AWAKENING
GAMEPLAY DESIGN & PROTOTYPING NOV 2021 - NOV 2024
PUMPKIN PLATFORMER
GBC-INSPIRED PLATFORMER (GODOT PRACTICE)
ICE DICE #GMTKJAM2022
JAM GAME - Brain ticklING MATH PUZZLE GAME
EXTERNAL DEVELOPMENT FOR UBISOFT
RESEARCH & PROTOTYPING MAR 2021 - NOV 2021
UNRELEASED AAA GAME DEMOS
GAMEPLAY DESIGN & PROTOTYPING NOV 2019 - MAR 2021
NATIONAL GEOGRAPHIC EXPLORE VR
UX FLOW & LEVEL DESIGN AUG 2019 - NOV 2019
TIME STALL
GAMEPLAY & LEVEL DESIGN JUN 2017 - AUG 2019
TERM1NAL
GAMEPLAY & LEVEL DESIGN NOV 2016 - MAY 2017
LANDFALL
GAMEPLAY & LEVEL DESIGN SEP 2015 - NOV 2016