RUBEN RUNHARDT PRINCIPAL GAMEPLAY DESIGNER

PRESENT

Parts of THE website are still a work in progress. I'll UPdate soon! (21/04/2026)

Hey! I am a versatile, technical Gameplay Designer with 10+ years of experience, specializing in immersive gameplay and taking core mechanics from initial prototyping to final polish. I have a proven track record of translating complex IP, such as Metro and Assassin's Creed and more, into high-quality immersive experiences.

After my 10-year journey growing from Intern to Lead Game Designer at Vertigo Studios Amsterdam, I am looking for a new adventure.

Below is a summarized timeline of the projects, milestones, and mechanics I've built along the way. Use the filters to see more.

PARTING WAYS WITH VERTIGO STUDIOS AMSTERDAM AS LEAD
NDA AAA IP VR PROJECT

NDA AAA IP VR PROJECT

GAMEPLAY DESIGN LEAD NOV 2024 - JAN 2026

2026

PROMOTION TO LEAD GAME DESIGNER

TELABA'S RACER #GMTKJAM2025

TELABA'S RACER #GMTKJAM2025

JAM GAME - ENDLESS TIME TRIAL RACER

INDIGO CONFERENCE TALK

INDIGO CONFERENCE TALK

CREATING THE ILLUSION OF TACTILITY IN METRO AWAKENING

2025
METRO: AWAKENING

METRO: AWAKENING

GAMEPLAY DESIGN & PROTOTYPING NOV 2021 - NOV 2024

PROMOTION TO PRINCIPAL GAMEPLAY DESIGNER

2024
PUMPKIN PLATFORMER

PUMPKIN PLATFORMER

GBC-INSPIRED PLATFORMER (GODOT PRACTICE)

2023
ICE DICE #GMTKJAM2022

ICE DICE #GMTKJAM2022

JAM GAME - Brain ticklING MATH PUZZLE GAME

2022
EXTERNAL DEVELOPMENT FOR UBISOFT

EXTERNAL DEVELOPMENT FOR UBISOFT

RESEARCH & PROTOTYPING MAR 2021 - NOV 2021

UNRELEASED AAA GAME DEMOS

UNRELEASED AAA GAME DEMOS

GAMEPLAY DESIGN & PROTOTYPING NOV 2019 - MAR 2021

2021

PROMOTION TO SENIOR GAME DESIGNER

2020
NATIONAL GEOGRAPHIC EXPLORE VR

NATIONAL GEOGRAPHIC EXPLORE VR

UX FLOW & LEVEL DESIGN AUG 2019 - NOV 2019

TIME STALL

TIME STALL

GAMEPLAY & LEVEL DESIGN JUN 2017 - AUG 2019

2019

PROMOTION TO INTERMEDIATE GAME DESIGNER

2018
TERM1NAL

TERM1NAL

GAMEPLAY & LEVEL DESIGN NOV 2016 - MAY 2017

2017
LANDFALL

LANDFALL

GAMEPLAY & LEVEL DESIGN SEP 2015 - NOV 2016

HIRED AS JUNIOR GAME DESIGNER

2016
JOINED VANGUARD GAMES AS INTERN
2015