Hey!
I am a versatile, technical Gameplay Designer with 10+ years of experience. After my decade-long journey growing from intern to Lead at Vertigo Studios Amsterdam, I am looking for a new adventure. I find meaning and joy in creating unforgettable experiences, bonding with colleagues, mentoring juniors, and solving the puzzles the games industry throws at us.
I specialize in tactile gameplay and taking core mechanics from initial prototyping to final polish.
I have a proven track record of translating complex IP, such as Metro and Assassin's Creed, into high-quality immersive experiences, creating everything from intuitive interactions to bespoke AI behaviors using Unreal Engine's Blueprints and behavior tools.
This page serves as a summarized timeline of the projects, milestones, and mechanics I've built along the way. Use the filters to explore more.
NDA AAA IP VR PROJECT
GAMEPLAY DESIGN LEAD NOV 2024 - JAN 2026
TELABA'S RACER #GMTKJAM2025
JAM GAME - ENDLESS TIME TRIAL RACER
INDIGO CONFERENCE TALK
CREATING THE ILLUSION OF TACTILITY IN METRO AWAKENING
METRO: AWAKENING
GAMEPLAY DESIGN & PROTOTYPING NOV 2021 - NOV 2024
PUMPKIN PLATFORMER
GBC-INSPIRED PLATFORMER (GODOT PRACTICE)
ICE DICE #GMTKJAM2022
JAM GAME - Brain ticklING MATH PUZZLES
EXTERNAL DEVELOPMENT FOR UBISOFT
RESEARCH & PROTOTYPING MAR 2021 - NOV 2021
UNRELEASED AAA GAME DEMOS
GAMEPLAY DESIGN & PROTOTYPING NOV 2019 - MAR 2021
NATIONAL GEOGRAPHIC EXPLORE VR
UX FLOW & LEVEL DESIGN AUG 2019 - NOV 2019
TIME STALL
GAMEPLAY & LEVEL DESIGN JUN 2017 - AUG 2019
TERM1NAL
GAMEPLAY & LEVEL DESIGN NOV 2016 - MAY 2017
LANDFALL
GAMEPLAY & LEVEL DESIGN SEP 2015 - NOV 2016