Hey!
I am a versatile, technical Gameplay Designer with 10+ years of experience. After my decade-long journey growing from intern to Lead at Vertigo Studios Amsterdam, I am looking for a new adventure.
I specialize in designing and implementing intuitive core mechanics, bringing a nuanced and meticulous approach to gameplay feel from initial prototyping through to final polish. I find meaning and joy in creating memorable experiences, working with and mentoring colleagues, and solving the puzzles the games industry throws at us.
My track record includes translating complex IP, such as Metro and Assassin's Creed, into high-quality immersive experiences, where I created everything from tactile interactions to bespoke AI behaviors using Unreal Engine's Blueprints and behavior tools.
This page has a summarized timeline of the projects, milestones, and mechanics I've built along the way. Use the filters to explore more.
NDA AAA IP VR PROJECT
GAMEPLAY DESIGN LEAD NOV 2024 - JAN 2026
TELABA'S RACER #GMTKJAM2025
JAM GAME - ENDLESS TIME TRIAL RACER
INDIGO CONFERENCE TALK
CREATING THE ILLUSION OF TACTILITY IN METRO AWAKENING
METRO AWAKENING
GAMEPLAY DESIGN & PROTOTYPING NOV 2021 - NOV 2024
PUMPKIN PLATFORMER
GBC-INSPIRED PLATFORMER (GODOT PRACTICE)
ICE DICE #GMTKJAM2022
JAM GAME - Brain ticklING MATH PUZZLES
EXTERNAL DEVELOPMENT FOR UBISOFT
RESEARCH & PROTOTYPING MAR 2021 - NOV 2021
UNRELEASED AAA GAME DEMOS
GAMEPLAY DESIGN & PROTOTYPING NOV 2019 - MAR 2021
NATIONAL GEOGRAPHIC EXPLORE VR
UX FLOW & LEVEL DESIGN AUG 2019 - NOV 2019
TIME STALL
GAMEPLAY & LEVEL DESIGN JUN 2017 - AUG 2019
TERM1NAL
GAMEPLAY & LEVEL DESIGN NOV 2016 - MAY 2017
LANDFALL
GAMEPLAY & LEVEL DESIGN SEP 2015 - NOV 2016