ROLE:JUNIOR GAME DESIGNER
STUDIO: FORCE FIELD XR
TEAM SIZE: 25+
ENGINE: UNITY
CONTRIBUTED DURING: NOV 2016 – MAY 2017
RELEASE DATE: MAY 2017

TERM1NAL is a third-person Gear VR adventure where the player controls both an android and her robot dog simultaneously. The game blends narrative, exploration, puzzle-solving and stealth gameplay into a short but polished two hour experience.

Retrospective thoughts

TERM1NAL is one of the few games I helped develop in Unity during my professional career. It taught me a lot about the engine and just how much you can achieve together with a team of highly skilled programmers.

 

While my time on the project was brief, it was intense. The project went through a major mid-development reboot to ‘find the fun’.

This gave me a fantastic opportunity to prove myself in gameplay analysis, prototyping and more while also learning how a team can navigate a drastic pivot. Pushing through the full production cycle afterwards in just a matter of months was a fun, wild ride.

Gameplay Design Rapid Prototyping Systems Design AI Behavior EQS HTN State Machines Virtual Reality UX Documentation Level Design Combat Design Cross-Discipline Communication Team Leadership Mentoring Public Speaking Unreal Engine 5 Blueprints Modular OOP Architecture Sequencer Physics Animation Blueprints Blueprint Utilities Unity Godot JIRA / Confluence Perforce (P4V) Microsoft Office Google Workspace

Established core level design rules and new mechanics through rapid prototyping.

Handled level design and implementation for over half the game’s campaign, including cinematic sequences.

Took ownership over mini-games, difficulty progression, tutorials and UX improvements.