TERM1NAL is the first, and only, game I helped develop in Unity during my professional career. It still taught me a lot about the engine and just how much you can get done together with a team of highly skilled programmers.
In the half year I worked on the project, I ended up developing and iterating on more than half of the game’s campaign, including mini-game content, level design and the narrative.
I learned a lot about optimization during the development of the project. Not only was it a game intended to ship on mobile hardware, it was a VR game as well. All disciplines worked together to push the hardware to its limits as we got closer to release.