I am currently working at Vertigo Games (Vertigo Studios Amsterdam, specifically) as a principal gameplay designer, where my focus lies on developing amazing gameplay experiences in Virtual Reality.
I am an all-round solid designer, but have grown to love creating engaging gameplay mechanics the most. I have years of experience working on high-end VR titles with Unreal, leaving me with a solid set of skills. I’ve also worked with Unity from time to time, but Unreal is definitely my preferred engine for both personal and professional development.
I love being creative and it will always find its way into my work and hobbies; gaming, cooking, drawing pixel art and building with Lego.