LANDFALL

about the game

Landfall is a virtual reality game. Players fight each other in tactical third person combat in multiplayer or fight through an intense campaign in singleplayer. Landfall was designed to use a gamepad at the time. This makes it a little outdated when compared with newer VR titles that use hands.

project information

PLATFORM: OCULUS RIFT

ENGINE: UNREAL ENGINE 4

RELEASE DATE: FEB. 2017

RESPONSIBILITIES

  • prototyping
  • level design

LEARNING ACHIEVEMENTS

  • Landfall was my first step into the game industry, and I spent 10 months as an intern in the early phases of the product. I was thankfully hired to continue afterwards and continued to work on the game until about half a year before the release, after which I shifted over to Term1nal.
  • This was the first project I ever developed with Unreal. I was still a rookie at scripting and blueprinting back then. Before I started, I would have never said I could script. While I might never become a C++ master, I’ve grown into a solid blueprinter and Landfall was the first step towards that.
  • This was my first VR project. While it was still early days in the industry, even developing for a headset with just a controller taught me a lot about how to design a comfortable experience in VR.
  • I created 6 out of the 8 versus levels present in the game and prototyped several of the objectives and subobjectives using blueprints. For the campaign, I laid the foundations of the wave-based AI spawning experience and created the first pass for 7 out of the 10 levels that were released, including the full design for the final “boss”. Multiple balancing and tweaking passes were done after I left the project.