Embody three legendary Assassins in this all-new full-length Assassin’s Creed action-adventure game that IGN calls “downright impressive.” Experience firsthand the thrill of parkour, the rush of combat, and the tension of stealth as you become the Assassin, working to stop Abstergo from gaining the power to manipulate people’s beliefs.
PLATFORM: OCULUS QUEST 2/3/3S
ENGINE: UNITY
RELEASE DATE: NOV. 2023
MY ROLE: GAME DESIGNER
GAMEPLAY DESIGN (prototyping, implementation, CROSS-DISCIPLINE COMMUNICATION, etc.)
My time on Assassin’s Creed: Nexus VR was short but impactful. I was part of a small team that was outsourced to Ubisoft to help co-develop the starting experience of the title. My responsibility was mostly focused on the AR section and the interactions within.
Over the half-year of work, I focused specifically on the layout and experience of the AR section at the start of the title and the interactions within, including the pseudo-password puzzle. It was more of a “thing to do” than a puzzle, but I prefer to call it a brain tickler. Just enough to engage the player in thought but not difficult enough to stop them entirely.
I prototyped a bunch of different versions of an authentication mini-game in Unreal before we finally settled on this particular one and developed it further in Unity. I used Unreal for the prototyping because I wasn’t familiar enough with Unity to be able to quickly prototype mechanics like these.
This short stint at Ubisoft is (possibly regretfully) my only experience working for a different development studio than Force Field/Vertigo, even if the team I was in was made of force field employees. The scale, the processes and the amount of people was unlike what I had experienced before. We were just a small gear in a big machine.